Phantasmal Footsteps
Illusionist Equipment - Legs
- Defense
- 0
Once per turn, when an Illusionist attack action card you control is destroyed, you may pay {r}. If you do, gain 1 action point. Whenever this defends, you may pay {r}. If you do, its {d} becomes 1 until end of turn. When Phantasmal Footsteps is defending a non-Illusionist attack with 6 or more {p}, destroy it when the combat chain closes.
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