Never Yield
Cost3Guardian Action - Aura
- Pitch
- 3
- Defense
- 3
At the start of your turn, destroy Never Yield then if you have no cards in hand, draw a card. If you have less {h} than all other heroes, gain 2{h}. If you control less equipment than all other heroes, remove a -1{d} counter from an equipment you control.
Card Availability
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