A Good Thing

Enchantment

Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

Mystery Booster Playtest Cards 2019

CMB1 #86

$0.99

Rare

A Good Thing from CMB1

Card Availability

See where A Good Thing is available worldwide and at your local stores

Other printings

Legalities

Brawl
Commander
Duel
Future
Frontier
Historic
Legacy
Modern
Oathbreaker
Pauper
Penny
Pioneer
Standard
Vintage