Witch-Maw Nephilim
Creature — Nephilim
Whenever you cast a spell, you may put two +1/+1 counters on this creature. Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.
When it awoke, it shattered the hillsides to make way for its passage.
Card Availability
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Other printings
Legalities
UNKNOWN
Brawl
LEGAL
Commander
LEGAL
Duel
UNKNOWN
Future
UNKNOWN
Frontier
UNKNOWN
Historic
LEGAL
Legacy
LEGAL
Modern
UNKNOWN
Oathbreaker
UNKNOWN
Pauper
LEGAL
Penny
UNKNOWN
Pioneer
UNKNOWN
Standard
LEGAL
Vintage