High Noon At Thunder Junction

Plane — Thunder Junction

Whenever a player draws their second card each turn, any of their opponents may say "DRAW!". The first opponent to do so clashes with that player. The player that wins the clash creates two 1/1 black Assassin creature tokens. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Whenever Chaos ensues, draw a card.

Black Lotus Unknown Planechase

PUNK #PLA015

Common

High Noon At Thunder Junction from PUNK

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Legalities

Brawl
Commander
Duel
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Frontier
Historic
Legacy
Modern
Oathbreaker
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