High Noon At Thunder Junction
Plane — Thunder Junction
Whenever a player draws their second card each turn, any of their opponents may say "DRAW!". The first opponent to do so clashes with that player. The player that wins the clash creates two 1/1 black Assassin creature tokens. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Whenever Chaos ensues, draw a card.
Card Availability
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Other printings
Legalities
UNKNOWN
Brawl
UNKNOWN
Commander
UNKNOWN
Duel
UNKNOWN
Future
UNKNOWN
Frontier
UNKNOWN
Historic
UNKNOWN
Legacy
UNKNOWN
Modern
UNKNOWN
Oathbreaker
UNKNOWN
Pauper
UNKNOWN
Penny
UNKNOWN
Pioneer
UNKNOWN
Standard
UNKNOWN
Vintage