Sanction
3Spell
Calm
[REACTION] (Play any time, even before spells and abilities resolve.)
Choose one —
• Empower a unit. Disempower it at end of turn.
• Disempower a unit that's [EMPOWERED]. Empower it at end of turn.
Cost Power: 1
Card Availability
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Other printings
Legalities
LEGAL
Constructed